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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Bayesian
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Posted - 2012.04.23 09:58:00 -
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Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is.
Quote:And there are no plans for new deliveries. There is no commitment to develop "baby steps" to keep improving WiS, rather a vague claim to be protoyping how to climb the Everest with your hands tied to your back. Good. It's nice to have a loooong term goal. But as we say in my country, a bit of "take it" is worth a thousand "we will give you".
And what CCP is giving us is a fraction of what they said they would give to us back in 2011, with no plans to deliver the rest of stuff, let alone anything that wouldn't take 3 years to put our hands on...
We are currently exclusively committed to prototyping until early June right now.
Please see some of my replies for more information on why we don't consider incremental development of WiS to be of best value: https://forums.eveonline.com/default.aspx?g=posts&m=675525#post675525 https://forums.eveonline.com/default.aspx?g=posts&m=673620#post673620 https://forums.eveonline.com/default.aspx?g=posts&m=667741#post667741
What we should definitely be doing is communicating our efforts on the Avatar stuff much more frequently.
EVE Software Engineer Team Avatar |
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CCP Bayesian
115

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Posted - 2012.04.23 13:10:00 -
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Shandir wrote:[quote=CCP Bayesian] When is this communication that we've been promised going to start with regards to WiS?
We've put out at least one dev blog on the subject and held a roundtable at fanfest as well as posting in the forums. I spoke with the rest of the team earlier and we'll be putting out a new devblog on the Incarna prototyping effort in the next couple of weeks.
But to give some details we're currently prototyping core gameplay using Unity and concentrating on some exploration style gameplay which sticks close to the core principles in EVE. Where action in WiS is its own ecosystem with cross-links into the other parts of the game. One Universe isn't just a marketing slogan.  EVE Software Engineer Team Avatar |
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CCP Bayesian
117

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Posted - 2012.04.23 13:43:00 -
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Indahmawar Fazmarai wrote:CCP Bayesian wrote:Indahmawar Fazmarai wrote: Blunt and short, we can't trust your company on EVE avatars unless its acts match its words. Gray boxes in a gray environment & running scripts at each other can become vampires or capsuleers with equal ease. They don't commit CCP to anything. And so far Team Avatar's deliveries for 2012 are leftovers of Incarna, much as Crucible delivered the other racial CQs.
The development of the Incarna prototypes is being done by EVE developers. WoD is being developed entirely separately by a different team, in a different office, in a different country. Whilst you're right and gameplay can be modified to fit any scenario you fancy we are developing with EVE in mind and always have been. Don't mistake our focus on gameplay minute by minute for totally ignoring the bigger picture of how that sits in the EVE Universe and importantly what makes EVE the game it is. Sorry, but I don't get what you mean here. EVE, apparently, is not about WiS, which is exactly what we are afraid of. Where does WiS fit into CCP Torfitrans' "circle of life"? Or maybe you mean that WiS is supposed to be as FiS is? No solo, no casual, no consequences for griefing? Will WiS end up being about camping "the door" with 50 thugs to steal somebody's implants? 
I was basically saying that the prototype gameplay we're developing is for EVE not WoD. We're not developing grey-box prototypes without considering how that gameplay would end up interfacing with the rest of the EVE Universe.
EVE Software Engineer Team Avatar |
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CCP Bayesian
118

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Posted - 2012.04.23 15:11:00 -
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Cailais wrote:The concept of exploration type game play sounds interesting, but that remains a rather tentative and vague idea. Are you able to explain what you mean by 'exploration style gameplay'?
Sure, the basic premise would be along the lines of exploring space to discover abandoned structures then going inside them to salvage what you can whilst dealing with any surprises expected and otherwise. This should be expanded on in the forthcoming devblog
We'd also include in that all the social spaces within stations and what not you'd previously expected so this isn't a replacement for other designs but actually provides a space for meaningful gameplay. It's also not the only idea we're working on but is certainly the most developed. The exciting thing is we're seeing some overlap between different ideas so the possibilities for extending WiS gameplay could be pretty awesome once the initial gameplay EVE Software Engineer Team Avatar |
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CCP Bayesian
122

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Posted - 2012.04.24 12:37:00 -
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Gothikia wrote:Instead of you guys dreaming up stuff with abandoned structures, why not just put all your focus into finishing Incarna off with establishments, corp and alliance board rooms, other meeting places and so on within stations before you go off dreaming about other things? I think its fair to say that you guys do one thing, burn out, then put your heads somewhere else without finishing the original job off that you started. I mean CCP in general, not your team. But since we do have WiS now, it would be nice to see it completed, rather than fall by the wayside like so many other features that have come along - especially when there was so much investment into Incarna. Get your money's worth.
I don't think this is a case of developing a feature and then dropping it to concentrate elsewhere more a realisation that the way we were developing WiS was wrong for what it was we actually had on our plates. Treating it as just another EVE expansion doesn't work when there is so much technology to develop and that was happening at the same time as we were trying to use it to create the gameplay, such that it was. Taking a step back lets us nail the technology we need, get an idea of timeframes for development as well as giving us confidence in providing you guys with a kick ass experience. Stuff like the social and meeting areas falls out of that development almost for free. Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves. EVE Software Engineer Team Avatar |
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CCP Bayesian
124

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Posted - 2012.04.24 14:47:00 -
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Shandir wrote:Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated.
Sorry, yes I asked around about this already and meant to reply earlier. The roundtable itself wasn't recorded but the notes from it that our team took down are still in the process of being written up. EVE Software Engineer Team Avatar |
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CCP Bayesian
124

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Posted - 2012.04.24 14:50:00 -
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Indahmawar Fazmarai wrote:The downside with this approach is that it's all or nothing: nothing now, then "all" in... 1 year? 2? 3 years maybe?
And so far WiS is beyond broken, it's non-existant. It's a resource heavy clumsy interface to nowhere to go, nothing to do and never happen anything, with a promise to keep it like that for years.
It's not ideas what are missing, it's the will to iterate what can be iterated independently of whatever you want to do with WiS. What's gonna come after Inferno? What will happen with WiS once the last remnants of Incarna content are released?
We definitely have the will to iterate on things that currently exist it's just were focusing on prototyping until the start of June as I stated earlier.
EVE Software Engineer Team Avatar |
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CCP Bayesian
124

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Posted - 2012.04.24 14:53:00 -
[8] - Quote
Cailais wrote:CCP Bayesian wrote: Ultimately developing better tools lets us make better gameplay faster and the first step in that is deciding what we want to make. I realise it's frustrating we're not continuing to develop on top of what already exists but trust me it's not because we don't want to provide you guys with all the things that were promised it just that we want to do it right so that not only do you get what was promised but we are in a position to rapidly build on that in interesting ways rather than hamstringing ourselves.
Which, ironically, is pretty much what the community recommended as we became increasingly concious that WiS was being manufactured in a 'game play vacuum'. But that's by the by. Any avatar game play in EVE is, to an extent, tainted by the events of last summer. That makes it all the more important that the development of future avatar features is well thought out, presented early to the player base (to solicit feedback) and then delivered in a complete a form as possible. Even if the development statement is "here is what we scribbled on a white board, and we selected these elements because..." could reap benefits now - rather than wait until later and announce a feature pack that is received unfavourably. C.
As I said earlier we'll be releasing a devblog on our prototyping work to date just as soon as we can get it written. I'll answer what I can here as well in between implementing things. :)
EVE Software Engineer Team Avatar |
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CCP Bayesian
124

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Posted - 2012.04.24 14:57:00 -
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Whitehound wrote:Is WiS going to be a part of DUST514 now?
I would love to see the NPC stations being handed over to DUST514 players. I would also love to have the option to choose between flying in space and walking around being two very distinct choices.
I like to play EVE and to pay for it and even when I hardly ever play FPS shooters would I have DUST514 on the PC, too, and being able to play and to pay for both games whenever I wish to. If then WiS became part of DUST514 and with all the other things players want to do with WiS then it would also not leave DUST514 to being a bare shooter. Is this a possibility?
I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. EVE Software Engineer Team Avatar |
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CCP Bayesian
126

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Posted - 2012.04.24 15:26:00 -
[10] - Quote
Shandir wrote:CCP Bayesian wrote:Shandir wrote:Could you look into the video for the WiS roundtable, for those of us who were not at fanfest? It would be greatly appreciated. Sorry, yes I asked around about this already and meant to reply earlier. The roundtable itself wasn't recorded but the notes from it that our team took down are still in the process of being written up. Well, that is quite disappointing. Important information should not be disseminated through a channel so very few players have access to - especially since some of us even paid for the stream. I look forward to the summary when it comes out, but it will of course be only a partial copy of the information given during the roundtable (off-script comments, Q&A). It's also not the only important part of fanfest that was not streamed or recorded.
It was a roundtable, so much more informal than the presentations. So there weren't any scripts and it was pretty much all Q&A in both directions. They are basically run to get the developers and players together to talk about specific topics so are by nature freeform discussion.
We aren't distributing important information through that as a channel and should we do so it'd be combined with other releases to the wider community. I understand the frustration of not being able to take part and hope the devblog we'll put out shortly should sate your thirst for information. EVE Software Engineer Team Avatar |
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CCP Bayesian
126

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Posted - 2012.04.24 15:51:00 -
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Whitehound wrote:CCP Bayesian wrote:I think we are committed to bringing WiS to capsuleers. I'm pretty certain we don't want to force players happy with the game now to have to use the WiS gameplay we develop. How DUST514 might expand I can't really answer as I'm not involved with that project directly. You say "having to use" ... does this mean the same as "having to pay"?
No, as far as I'm aware there aren't currently plans to change our minds and charge extra for access to the WiS functionality. EVE Software Engineer Team Avatar |
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CCP Bayesian
130

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Posted - 2012.04.30 10:20:00 -
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Duvida wrote:"He's 51% nice guy, 49% total psycho... don't push him!"  I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now.
That really depends on the hardware but we do have a lot of level of detail stuff in the engine so that in larger scenes only the characters really close up are rendered at a high detail whilst those further away and taking up a lot less screen space aren't. EVE Software Engineer Team Avatar |
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CCP Bayesian
135

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Posted - 2012.05.22 14:16:00 -
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Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) EVE Software Engineer Team Avatar |
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CCP Bayesian
137

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Posted - 2012.05.25 11:25:00 -
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Lost True wrote:CCP Bayesian wrote:Just to let you guys know the devblog has been written and is waiting for a slot to go out. :) Em... a slot?
In the publishing schedule. It should be hitting the interwebs on the 29th. EVE Software Engineer Team Avatar |
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CCP Bayesian
141

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Posted - 2012.05.31 13:07:00 -
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Sorry on the devblog front we got pushed out by the UI blogs. It's all in communities hands now but it is written and will be published ASAP. EVE Software Engineer Team Avatar |
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